Become a UX Designer from Scratch - Interaction Design Foundation
Learn the entire spectrum of UX design from 32 beginner to advanced courses on Interaction Design Foundation. Get taught by industry experts and gain recognized certificates to advance your career.
Get answers for all the questions from multiple courses here on MeshWorld.
UX is not new. In fact, the term has been around since the early nineties, coined by Donald Norman when he worked for Apple as a cognitive scientist. Don Norman was interested in all aspects of a user’s experience with a product or service, including industrial design, graphics, the interface, and physical interaction. To encompass all of the different elements that determine how a user feels while interacting with a product, he came up with the term “user experience”.
Lesson 1: Starting your UX career – What is UX and What do UX Designers do?
In this lesson you will:
- Learn all about the interaction design and usability of products and services.
- Learn how to design user interfaces.
- Get an introduction to the area of UX and UX design.
Which scientific field did many early HCI practitioners come from?
- Cognitive Science
ISO 9241 mentions three aspects of user-centered design: effectiveness, efficiency, and satisfaction. Which two were quoted most often?
- Effectiveness and efficiency
- Effectiveness and satisfaction
- Efficiency and satisfaction
Which of the following is not a critical UX factor for designers, according to Morville?
When designing the user experience for a product, the designer…
- Should address all of Morville’s 7 factors with equal care and attention
- Should pay close attention only to usefulness and usability: the rest are non-critical.
- Should pay close attention only to desirability and ease of use; the rest are non-critical.
Interaction designers apply their knowledge to
- Understand what makes users decide to buy a new product
- Understand how users behave while using a new product
- Understand how businesses make money out of a new product
In interaction design, feedback to the users after an action…
- Is required so that the users are confident that the system executed their instruction
- Is not required, because the users know precisely what they instructed the system to do
- Is seldom required, because systems are designed to be fail-proof
According to Quesenbery, what are the 5 criteria that a product must meet to be usable?
- Effectiveness, Efficiency, Ease of Learning, Engagingness and Error Tolerance
- Effectiveness, Aesthetics, Ease of Learning, Engagingness and Error Tolerance
- Effectiveness, Efficiency, Ease of Learning, Color Palette and Error Tolerance
A product is considered useful when it is…
- Usable and desirable
- Effective and easy to learn
- Usable and has utility
A UX portfolio is…
- A collection of user stories and experiences with the end designed product
- A collection of case studies outlining the process of how a design solution was developed
- A collection of visuals demonstrating the end results of a design process
When considering an application for a UX role, employers…
- Will spend a lot of time carefully examining each and every case study in a portfolio
- Will not spend more than a few minutes on each case study in a portfolio
- Will only consider those applications with a long list of case studies
When creating UX deliverables, designers should…
- Include as many details as possible
- Only provide summaries of their work
- Include as many details as are required by the target audience of the deliverable
Which of the following is not a UX deliverable?
- Usability report
- Low and high-fidelity prototypes
- Entity-relationship diagram
Wicked problems in UX design are…
- An opportunity to learn and develop yourself as a designer
- Something better left to the experts
- A dark pattern of design that influences user behaviors
How does Stephen Gay advice you start your UX career?
- Try to be a generalist who can do a bit of everything
- Focus on only one specialty and excel at that
- Find your passion and focus on that
A UX portfolio…
- Only contains examples of the end designs you have created
- Contains a list of the skills you have fully—or partially—mastered
- Contains examples of work demonstrating the process you took to arrive at a final design
Lesson 2: Top strategies to help you tackle UX design projects
Great UX design comes from…
- The designer’s intuition and vision
- A genuine interest on behalf of the designer to find out why things are a certain way and how they can be improved
- A persistence in finding and applying the latest-trend design patterns
If you want to improve product quality and only adjust the testing process:
- You save money by not doing user research
- You address usability problems in the later cycles
- You waste development effort
Design Thinking is…?
- A single-stage design process focused on quick turnaround
- A multi-stage process focused on pleasing stakeholders
- An iterative process focused on developing better solutions to design problems
What is the correct sequence of activities in the design thinking process?
- One iteration of Empathise, Define, Ideate, Prototype, Test
- One iteration of Empathise, Ideate, Define, Prototype, Test
- Multiple iterations of Empathise, Define, Ideate, Prototype, Test
The design sprint team consists of…
- A diverse team which contains mostly UX designers
- A diverse team with equal representation across specializations
- A diverse team that is 50% designers and 50% engineers
The purpose of a design sprint is…
- To create a fully functional product within 5 days
- To test out all aspects of how a product should work within 5 days
- To solve a specific design problem that might be part of a larger problem within 5 days
What is the purpose of a competitive analysis in UX?
- To find elements of design from other projects that you can copy directly for your own, speeding up development
- To critically assess how others have solved design problems similar to yours and identify opportunities and weakness(es) so as to improve your design
- To give customers a sense of confidence that you know what the latest design trends are
When you come across a great-looking bit of design, you should…
- Try to incorporate it into your next project to ensure that it is a “state-of-the-art” solution.
- Never incorporate it into your own projects, because of potential copyright issues.
- Examine why the design works and where it breaks down, based on your knowledge of usability heuristics and the intended problem/audience.
A UX Design team…
- Selects one strategy at the start of the project and sticks with it until the product is delivered
- Depends heavily on its vision and intuition
- Flexibly jumps between strategies during a product’s development to overcome challenges as they arrive
Lesson 3: How to build your first UX design from start to finish , part 1: empathize and define
So as to be able to apply the Design Thinking process in the design of great user experiences, the UX designer must…
- Become a ninja-skilled expert in one or two tools for each phase
- Become familiar with all of the tools and techniques for each phase and use them exactly as prescribed in the literature
- Become familiar with all of the tools and techniques for each phase and be prepared to adapt them to the needs of the project at hand
Iterative design is common for interactive systems because…?
- Programmers use loops in their code.
- In many interactive systems, you need to perform similar steps again and again.
- Designers never get it right the first time.
What is the first stage of an interaction design process?
- Designing a prototype – so that you have something to evaluate
- Requirements – finding out about people and what they want
- Choosing the appropriate delivery platform
- Achieving goals within constraints
- Best considered a combination of creativity and genius on the designer’s part
- A simple job, when you just ask the users what they need
What is the hardest part of the design process when your time and budget are limited?
- Deciding which problems to solve
- Finding problems
- Fixing them
Engaging with extreme users allows us to empathize with users because:
- It allows us to design solutions for extreme users..
- Extreme users tend to voice problems that mainstream users feel but have a problem explaining.
- Extreme users are most likely to spend money to purchase the solutions we design.
Assuming a beginner’s mindset is important when trying to empathize with users because:
- It ensures that the products we design are easy to use, even for beginners.
- It makes us remember our observations of users much better.
- It allows us to drop our assumptions and observe with a fresh pair of eyes.
You are designing an app for making grocery lists and you want to perform some user interviews in order to find out what features your users need. What should you NOT expect your participants to be able to answer?
- The precise steps they normally go through when they make grocery lists.
- How they feel about using an app rather than pen and paper.
- What type of list they used the last time they went grocery shopping.
Which of the following is NOT true?
- Each primary persona requires a different user interface.
- Personas allow you to focus on your usership more accurately.
- You should try to maximize the number of personas.
Design research personas are focused mostly on…?
- Market segments
- User needs and behaviors
Customer journey mapping offers a number of benefits, but which of the following is not a benefit associated with this UX design method?
- Allowing designers to cut down on real user testing time
- Improving the overall customer experience from product search to the receipt of goods
- Retaining customers
Customer journey maps…
- Don’t need to include users’ emotions during touchpoints, because the company can’t do anything about those
- Need to include users’ emotions during touchpoints only because these are what affect how they interact with the product and company
- Need to include users’ emotions during all steps in the map because they can highlight opportunities to better serve the users during their experience
Case studies for your UX portfolio…
- Should be written just before an application for a UX position
- Should be written as soon as possible after the end of a UX project
- Should be written only if requested by the company you are applying to
Lesson 4: How to build your first UX design from start to finish , part 2: ideate, prototype and test
Which Design Thinking phase is part of this lesson?
SCAMPER will help you and your team:
- Start from scratch and help you forget about your existing products, services and ideas.
- Innovate and improve existing products, services and ideas.
- Come up with the worst possible idea and then help you turn it upside down to generate innovative and usable ideas.
The overall question to ask yourself when you want to “Eliminate” is:
- How can I put my product, process, design, or service to other uses?
- What can I substitute or change in my product, process, design, or service?
- What can I eliminate or simplify in my product, process, design, or service?
An analogy specifically helps you:
- To find inspiration via excessive analytical research.
- To test your prototype in a more user-friendly way
- To empathize with your users, to generate ideas, to solve ill-structured problems, and to define problems by finding inspiration in seemingly unrelated fields by comparing your problem with their problem and solutions.
Getting better and starting well in the context of iterative prototyping means:
- You can start with a not-that-good design and improve it via iterations.
- You should start with the best possible design and a deep knowledge of your users to iterate well.
- You should understand your users clearly as well as the technology you’re using so that you can jump to a high-fidelity prototype right from the start.
- Can be produced at a very early stage.
- Is hard to create, modify and animate.
- Is more intimidating to users.
Quantitative evaluation focuses on…?
- “What is true?”
- The first design phase for mobile applications
- A design process to collect data about users
- Rules of thumb based on good practice and known problems in design
The next lesson will focus on:
- Design Thinking
- Interaction Design
Lesson 5: Create your first UX portfolio and wrap up
A UX portfolio helps you to…
- Get a job interview, get free advertisements and get a passport to your job.
- Get a job interview, get side projects and have a stable job.
- Get a job interview, get side projects and stay relevant in your career.
For UX professionals, getting an education means…
- Continuously studying and learning new things, out of curiosity, or depending on the UX projects you undertake.
- Studying up to a level and then learning mostly through practice.
- Learning more through practical work than reading.
Become a UX designer from scratch on Interaction design foundation
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